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Installation
How to use:
Sculpt Anim
Reference Manager
Python
Maya
Qt
Sculpt_anim
logic
SculptAnimLogic
SculptAnimLogic.create_skin_temp
SculptAnimLogic.create_target
SculptAnimLogic.create_temp
SculptAnimLogic.cursor_on_mesh
SculptAnimLogic.delete_all_target
SculptAnimLogic.delete_current_target
SculptAnimLogic.delta_vertex_pos
SculptAnimLogic.edit_mesh
SculptAnimLogic.get_next_key
SculptAnimLogic.get_previous_key
SculptAnimLogic.get_target_keys
SculptAnimLogic.get_vertex_pos
SculptAnimLogic.is_key
SculptAnimLogic.key_blendshape
SculptAnimLogic.leave_edit_mesh
SculptAnimLogic.mesh_init
SculptAnimLogic.move_vertex
SculptAnimLogic.quit
SculptAnimLogic.reset_shape
SculptAnimLogic.toggle_target
SculptAnimLogic.tweener_key
SculptAnimLogic.tweener_pos_update
SculptAnimLogic.tweener_previs
SculptAnimLogic.twenner_init
ui
Reference_manager
Hugo Potin tool
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SculptAnimLogic
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SculptAnimLogic.edit_mesh
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SculptAnimLogic.edit_mesh
¶
SculptAnimLogic.
edit_mesh
(
)
¶
Enable sculpt mode