Sculpt Anim

This tool allow you to sculpt any skinned mesh on one or multiple frame.

Launch in maya

If you have created a shelf when installing the tools you just have to press this icon

../_images/anim_sculpt.png

If not you can run this code in Maya script editor

import Sculpt_anim.ui as sculpt_anim

try:
    UI.main_ui.deleteLater()
    UI.main_ui_quit()
except (RuntimeError, TypeError, NameError):
    pass
except Exception as e:
    cmds.warning(e)


sculpt_anim_UI = sculpt_anim.SculptAnimUI()
sculpt_anim_UI.main_ui.show()

Interface

../_images/interface.png

Note

If no mesh were selected most of the interface will be disable please use the select mesh button (cf 2.) to enable them

  1. Current mesh

    This box will display the current mesh selected. It’s on this mesh that the edit will be performed.

  2. Select mesh

    This button will be use to change the current mesh based on what you have selected when pressing it.

  3. Key
    If you press this button it will create a new target on the current frame.
    It’ll also light in red if there’s already a key on the current frame.
  4. Reset mesh

    This button will reset the mesh to it’s default state.

  5. Tweener
    The handle will move accordingly to your positioning between two targets
    You can move the handle to be more close from the previous or next target
    Releasing the handle will set a new key
  1. Edit mode
    This will enable the edit mode, you have to activate it in order to edit the mesh
    It will light in yellow when you are in edit mode
    If there is no key when you toggle the edit mode a key will be set
  1. Delete Target

    This will delete the current target you can right click the button to delete all target

  2. Help

    Open the documentation inside maya and press the select mesh button

Workflow

Initialize tool

  • Load the tool in maya

See also

Launch in maya

  • Select the mesh you want to edit and press the select mesh button,

    this will enable all the tools

../_images/select_mesh.gif

Warning

It is not currently possible to edit multiple meshes at the same time.
If you have multiple meshes selected when pressing the button the first one will be set as Current mesh. (cf 1.)

Edit Mesh

  • Go to a frame where you want to edit your mesh and press the edit mode button This will allow you to start sculpting your mesh

../_images/edit_mesh.gif

  • Once your done editing this frame moving in the timeline will automatically bake the target

../_images/leave_edit_mesh.gif

Note

If you want to leave the edit mode without changing the current frame you can also press the edit mode button again

  • You can edit the mesh with all the classic mesh edit maya tool. This tool also come with his own marking menu that you can summon 👻 by pressing the mouse middle click button

../_images/brush_wheel.gif

  • At any moment you can reset the mesh to it’s default deformation by using the reset button

../_images/reset.gif

Note

This will only reset the deformation performed by the sculpt anim tool

Tweener

  • You can use the tweener between two frames it will favor on or the other.
    Releasing the handle will set a key
../_images/tweener.gif

Warning

Using the tweener on a frame with an existing target on it will delete the target. this action in undoable